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BO2 Patch V 2014-09-01 ExeBO2 Pa







































Addressed occasional game crashes when the player is killed while cooking a grenade. Addressed rare issue of players getting stuck at the "Alarm activated" screen after killing all enemies in an Alarm mission. Improved stability during Alarm missions when repeatedly activating alarms.This latest patch for Call of Duty®: Black Ops II addresses some known issues with game crashes, improved stability on some alarm missions, and more. It also includes the following.When a player is killed while cooking a grenade, the animation will now be aborted and a "cannot cook" message will appear.Players will no longer start dead at their spawn point after being killed by a teammate through wall penetration or building destruction.Killstreaks that are continuously activated from the same location will now justify their place on their calling card according to each activation, rather than each "use". This patch addresses several issues with stability on Alarm missions. In particular, players may encounter unpredictable behavior when repeatedly activating alarms, which can lead to kills being credited as suicides and/or other issues. This patch addresses the following issues with stability on Alarm missions:Addressed issue where players can get stuck at the "Alarm activated" screen after killing all enemies.Fixed issue where players can get stuck at the "Press to proceed" screen after successful completion of a missions. Specifically, players will no longer start dead at their spawn point after being killed by a teammate through wall penetration or building destruction.Fixed issue where killstreaks kept counting down after deactivating during certain situations such as when bailed out of an aircraft. (N/A) This patch addresses several issues with stability on Alarm missions. In particular, players may encounter unpredictable behavior when repeatedly activating alarms, which can lead to kills being credited as suicides and/or other issues. This patch addresses the following issues with stability on Alarm missions:Addressed issue where players can get stuck at the "Alarm activated" screen after killing all enemies.Fixed issue where players can get stuck at the "Press to proceed" screen after successful completion of a missions. Specifically, players will no longer start dead at their spawn point after being killed by a teammate through wall penetration or building destruction.Fixed issue where killstreaks kept counting down after deactivating during certain situations such as when bailed out of an aircraft. Addressed issue where players can still be stuck at the "Press to proceed" screen after successfully completing a missions. Specifically, players will no longer start dead at their spawn point after being killed by a teammate through wall penetration or building destruction.Fixed an issue where parts of the last round of a Deathmatch match could persist on client as they were loading.Added Player Spawn Delay to options menu that lets host choose how fast players will spawn into the game after match ends.Fixed an issue where certain killstreaks would show as not being used on them in the Killstreaks menu on the Player Details screen and therefore not allowed to be activated (e.g., Napalm Warhead). eccc085e13

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